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NEW MEDIA AND DIGITAL CULTURE (gaming (Features: Rules, Variable,…
NEW MEDIA AND DIGITAL CULTURE
gaming
Features: Rules, Variable, Quantifiable outcome, Valorisation of outcomes, Player effort, Player-attached outcome, Negotiable consequences
Violence and Videogames
Pyschopaths
Gender in gaming
More females than males
Important people
Marshal Mcluhan
Determinism
Sherry Turkle
Connected, but alone
Kurzweil
Technological Singularity
FILM ANALYSIS
HER
Singularity
THE SOCIAL NETWORK
Social Networking and Media
The Social Debate
Is Technology good or bad
New Media and Higher Education
University isn't dead.
Internet cannot replace the campus
Online education hasn't been proven to be as good
Social Networking Theory
Keith Hampton
Relationships are enhanced not replaced
Convergence Theory
social patterns leading to a global culture
usually a main origin