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New Media (Chp. 2 Twenty Key Concepts in New Media (Theorist (Kranzberg,…
New Media
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Chp. 6 Games: Technology, Industry, Culture
Six Features of Gaming
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Variable, Quantifiable Outcomes
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Violence and Video Games
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Case Study: Video Games & Violence “Aggression in society is primarily triggered by cultural learning, and that entertainment media such cultural learning occurs” (Flew).
Case Study: Video Games & Violence
John Murray (2008) identified three significant classes of effects: aggression, desensitization, and fear.
Augmented Reality
Meron Gribetz believes “They should extend our bodies. And I think computers today are doing quite the opposite.” (1:37).
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