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ENG 231: New Media and Digital Culture (Module 5: Gaming and Virtual…
ENG 231: New Media and Digital Culture
Module 2: Concepts in New Media
The Accidental Universe
By trying to be many places at once: present in real life and in the social world online, we are nowhere
Mastering Memory in the Digital Age
Outsourcing information to computers makes the need for collective identity moot
Google Knowing
The Internet is made up of knowledge through testimony
Digital Form of Life
It is now nearly impossible to find answers to a trivial question without reliance on the Internet, thus calling into question what constitutes a reliable source
Connected but Alone
Sherry Turkle argues by being in constant communication with others, we set ourselves up to feel incredibly lonely without it
Module 1: Introduction to New Media
Defining New Media Isn't Easy
New media has allowed anyone to become a content creator
Marshall McLuhan: The Medium is the Message
Extensions versus amputations caused by technology
Module 3: Approaches to New Media
Technological Determinism
We lack control over technology
Social shaping of technology
We control technology as a society because we invented it
Tools of the Mind by Nicholas Carr
We change our technology to fit our changing needs
Module 4: Social Networking
Social Debate: are smartphones making us more or less social?
Internet debate: is the Internet making us smarter or dumber?
Bored and Brilliant
We fill the "cracks" in our day that would be empty with smartphone usage, not allowing our minds to wander or become bored, which can be bad for creativity
Module 5: Gaming and Virtual Reality
Case Study: Video Games and Violence
Gaming can lead to aggression, desensitization, and fear
Augmented Reality
Augmented reality has the potential to improve education and real estate, but not socialization
Virtual Reality 101
Virtual reality has the potential to improve education and real estate, but not socialization
Games, Learning, and Literacy
There is no such thing as a Halo Test
Why Online Games Make People Act Like Psychopaths
Most people will act like psychopaths during video games, so this doesn't necessarily translate to real life
How Gaming Relates to Your IRL decisions
Cooperative games can be used to learn
Module 6: Transformation of Higher Education
Digital Degree: is it the same as a traditional degree?
A Brief History of Liberal Education
Even a president of Harvard felt as though even residential universities did not teach "real world skills"
Higher Education is not a Mixtape
If all universities were online, students could take one course per school