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Dungeon crawler prototype (visuals (Pixel (Dynamics (animations (Smooth),…
Dungeon crawler prototype
visuals
Pixel
Detailed
Dynamics
animations
Smooth
Move in environment
interact with environment
Attack enemies in environment
Minimalistic
Pixel art and animations will take time, mechanics are on the easier side
Portrait
Detailed portraits of characters and enemies
Animations
Smooth
Multiple frames to a sword swing
One extra frame
one frame to show a sword sing
idle -> sword down
Separate Effect
for example a slash attack would be a thick red line quickly growing and shrinking across the target
First person dungeon crawling
walls and map
UI turn based combat
Attack, flee
maybe skill
enemies appear on chance
Mechanics may take time, art and animations will be easier.