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:recycle:Visual Production (Graphics) :recycle: (Power Ups & Rewards,…
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Visual Production (Graphics)
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Icons
Exits
Menus
Waypoints
Peripherals
Controllers
Systems
Interactive program's
Interactivity
Levels
In-game items
Objects
Characters & NPC's
Foe's
Friend's
Power Ups & Rewards
Level-ups
Beneficial perks
Currancy
Items
Game Assets – Objects
Tree's
Weapon's
Consumables
HUD's/UI Design/Logo
Map
Health bar
Ammo count
Mana bar
Circular HUD
Square HUD
Menu UI
Adjustable HUD/UI
Level Design/Games environments
Sketched out levels.
Blocked out levels.
Formalism in design.
Platform
Two-dimensional
Three-dimensional
Layout of design
Whiteboard testing