CB4

Representations of Cognitive Learning

Generic States of CL: Knowledge, Evaluation, Behavior

AIDA

Innovation Adoption: Awareness, interest and evaluation, Trial and Adoption

Consumer Decision Making: Need Recognition, Search and Evaluation, Purchase and Post-Purchase Evaluation

Customer Journey: Consider, Evaluate, Buy and Post-Purchase Experience

Spreading Activation

Brand Specific: claims from brand

Ad specific: content of ad

Brand Identification: Brand name

Product Category: how / where it works

evaluative reactions: positive / negative emotions

Problems with memory measures

Response Bias

Memory Lapses (omitting facts, averaging)

Telescoping

Illusion of truth effect.

emotion triggered by type, strength (degree of arousal) und direction (valence)

Russels circumplex Modell > strength and valence

Basic Human Emotion

Anger --> Price Gouging, Insider trading

Disgust: political ad, comparisons to competitors, inferior products

fear --> insurances, warranties

happiness --> customer service. customizing products,

sadness --> comfort foods, charitable donations

surprise--> purchase discount, surprise perks

measuring emotion

self-reporting

PANAS - Positive and negative affect schedule

PAD - Pleasure Arousal Dominance

autonomic measures

GSR - Galvanic skin response

fMRI - Functional Magnetic Resonance Imaging

Facial Recognition

Cognitive Appraisal theory

Ageny: responsibility one self for outcome of the event: waiter sneezes in food / disgust

Anticipation: thoughts on the future, Warten bei Doctor / worry

Equity: focus on the thought of fairness of an event, competitor, better service --> anger

Outcome appraisal: how goal turned out relative to goals Inappropriately dressed / Embarassement, Consumer wins contest --> Joy

emotions: function of perception, sensation and cognition

emotional contagion: extent influence emotional state of an observing bystander

mirror neuron effect: activate emotion through seeing someone