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English 231 Final Exam (Twenty Concepts in New Media (Kurzweil- He is…
English 231 Final Exam
Class Experience
Modules
The modules were my favorite part of the class, I really enjoyed learning all about the different psychological aspects of all the topics. I obviously knew about how we have changed and our addiction to technology, but I did not know the depths and research that has been conducted behind all of the scenes.
Film Analysis
In this class we did two different films analysis, both of the films being very interesting. I think it was easy in the sense of taking notes during the film and figuring out what to speak on. However challenging to gauge what the professor wanted exactly and ow it was supposed to be written.
Blogs
The blogs I think are a cool yet professional way to vent and talk about our feelings on a topic. It is not as formal as an essay but more formal than a text message. If i were to change one thing about it it would just be to allow us to talk little more relaxed, like a lifestyle blog rather than a scholastic one.
Online Experience
Overall I am very happy I did this class online, I think it added to the overall education of it being all about technology because of the fact I did not go to a physical class. With the type of assignments we had it was also extremely convent because it was easy access and seen through my eyes as less stressful compared to a regular class.
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Approaches To New Media
Informational Capitalism- Information is a capital asset; society is moving from industrial to informational
Nicholas Carr- his main argument stated that the internet may have detrimental effects on our cognition and diminish our capiblilty to comprehend and concentrate.
Actor Network Theory- Objects are all part of a social network; relationships are between things and between concepts
Soft Determinism- Technology guides evolution but we have free will to adopt, sometimes after a cultural lag
Hard Determinism- Technology develops independently from social concerns; we organize ourselves to "meet the needs of technology"; and technology is autonomous
Information Society Theories- These include creation, distribution, use, integration, and manipulation of information is a significant economic, political, and cultural activity
"The Gaze"- This is the way viewers look at any visual medium or text; there are many types of gaze (spectator's gaze and the adverted gaze)
Karl Marx- He was a philosopher and economist who theorized "changes in technology, and specifically productive technology, are the primary influence on human social relations and organizational structure, and that social relations and cultural practices ultimately revolve around the technological and economic base of a given society."
Technological Determinism: When technology determines the development of social structures and cultural values- "how do we as society need to adapt to technology?"
Raymond Williams- theorist and novelist who beliefs were against technological determinism but rather theorized the social shaping of technology.
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Game, Technology, Industry, and Culture
-Constructivism- a theory that states you have to be put in situations that allow you to construct your understanding of a particular topic or phenomenon.
6 features to gaming- rules, variable/quantifiable consequences, valorisation of outcomes, player effort, player-attached outcomes, and negotiable consequences
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The Uncanny Valley- This is the relationship seen between and objects human resemblance and the emotional response to it. This term was created by a professor named Masahiro Mori
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