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Trends (Genre (genre examples (Adventure, Platform, First Person Shooter…
Trends
Genre
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Technological - effects the development of the game as it'll have to follow guidelines to be a certain genre
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Franchise
Social - People will continue playing franchises they enjoy, i.e. Pokemon, FIFA, Call of Duty, even though they are essential the same game.
Technological - makes it a lot easier for companies to create 'new' games for a popular franchise as it is essential the same mechanics
Platform
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Technological - some platforms will be able to run games that others wont be able to, even though that is becoming less and less likely these days
Free to Play
Social Trend - allows players to try and play games for free, allowing more people the ability to play
Technological trend - introduces other features to make money from their game i.e. micro transactions
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Micro-transaction
Social - Gives players the opportunity to purchase extra content for their game, possibly giving them an advantage
Technological - Developers have to include some kind of store system in order for people to buy the micro - transactions for their game
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Hardware options
Social - people will want the most up to date hardware in order to play new games that will be released to benefit from these forms of hardware
Technological - New Hardware options developed allow for more experimentation in making different controls for games i.e. VR
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