Escape Room (Prison Cell (How much scope is there for 'fun'…
Classic scenario of being trapped
Settings could range from modern and clean to dirty and unmaintained
Latter probably unbelievable; former not very threatening to player and doesn't lend much atmosphere
How much scope is there for 'fun' puzzles?
Fuse box puzzle?
Might be too skill based, for what I'm trying to go for
Would require significant development time; modelling entire mansion
Unless it was just a single room, or series of interconnected rooms?
Plenty of opportunity for atmosphere
Visual effects; fog, decay, blood etc.
Audio: creaking floorboards etc.
Grants decent amount of creative freedom with puzzles
Would this be too generic, though?
Would need to come up with backstory as to why the player is in here
Note in inventory?
Unique atmosphere could be created
Visuals: Previously well maintained room that's showing signs of decay and usage, flickering lights because they've become faulty over years of usage, etc.
Audio: Geiger counter, furnishings inside room, etc.