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New Media and Digital Culture (Twenty Concepts in New Meida (Mastering…
New Media and Digital Culture
Introduction to New Media
What is new media?
"Creative participation of contributers"
Consumerism drives the need for new media
New media changes from decade to decade
The Medium is the Message
Marshall McLuhan
Advertising = "Manipulation, exploitation, and control of the individual"
Car is an extension to our feet, phone is extension to our brain
Twenty Concepts in New Meida
The Accidental Universe
disembodiment
"disconnection from one's immediate surroundings"
brain chips in the near future
we can learn any language in mere seconds
Mastering Memory
Socrates
not supporter of written alphabet
Public tweets are now "historical sources"
Digital privacy is essentially gone
Google-Knowing
Can we answer questions without assistance from the Internet anymore?
Even the library worker says use Google
Information cascades
Too much information at once can crash a system
Our Digital Form of Life
Neuromedia
"Big data" and Google CEO Larry Page
Lucky guesses
Information could be different the very next day
Skepticism
Do we every really know the truth?
Connected, but Alone
Turkle
We are "alone together"
Goldilocks effect
Being connected can make us even more lonely in reality
Approaches to New Media
Technological Determinism
Thorstein Veblen
Karl Marx
"technology as the basis for all human activity"
Hard and soft determinism
Hard
"organize ourselves to meet the needs of technology"
Soft
technology is a "guiding force in our evolution"
Raymond Kurzweil
Social Shaping of Technology (SST)
Opposite of determinism
"technology and society are mutually constitutive"
Tools of the Mind
Nicholas Carr
Humanity & Child Development are alike
When young, maps are simple
When we grow older, our maps get more in depth
Intellectual technology
Clocks and maps
“technological advances often mark turning points in history”
Film & Theory Analysis
Levels of meaning
Referential, explicit, implicit, symptomatic
Films do so much more than "provide simple information"
The Gaze
“ways in which viewers look at images of people in any visual medium and to the gaze of those depicted in visual texts”
signifies “a psychological relationship of power, in which the gazer is superior to the object of the gaze”
Major Forms
spectator’s, intra-diegetic, direct, and the look of the camera
The gaze is all about the angles
Social Networking and Media
The Social Debate: Rosen & Hampton
More or less conversations because of virutal reality?
Connect more with virtual reality but less with reality
Long distance contact is now possible
Superficial connections online
Technology gives us new forms of anxiety
"phantom vibrations"
The Internet Debate: Shirky, Carr, & Poundstone
Shirkey
Internet forces us to read more daily
biggest “expansion in expressive capability in human history”
Carr
Technology is a distraction
Classroom experiment with half taking hand-written notes
Poundstone
Dunning-Kruger Effect
We are all experts in something (at least we think)
Google Effect
We forget what we learned online immediately
Google doesn't get mad at us for stupid questions
Bored & Brilliant
Boredom is hard to find now because of constant technological stimulation
Boredom has its purpose as a human emotion
Creativity stems from boredom
Information overload isn't exactly a good thing, we need boredom to keep innovating as a society
Games, Technology, Industry and Culture
Case Study: Video Games & Violence
There are connections but causation cannot be confirmed
Oslo and Columbine had connections to violent video games
Video games can cause "aggressive thoughts" but actions?
Henry Jenkins
“stories containing violence have been a feature of all cultures and all historical periods”
Many, many gray areas
Augmented Reality
Gribetz
technology should be an extension of our bodies, not a full mental and physical attachment.
Neural path of least resistance
iOS with no learning curve
Architecture
Great example of workplace application
Extend our world to collaborate, not disconnect
Virtual Reality 101
HTC Vive
Most expensive but most in depth
PlayStation VR
Video Games
Oculus Rift
PC Gamers
Samsung Gear VR
Straps smartphone to head
Google Cardboard
literally cardboard
New Media and the Transformation of Higher Education
The Digital Degree
Massive Open Online Courses (MOOCs)
Disruptive technology
edX
Coursera
Udacity
Cannot provide life skills like parties and presentations
May one day take over for unsuccessful, overpriced universities
Credit rollover is an issue
A Brief History of Liberal Education
Romans coined "liberal education"
citizens "properly trained to run their own society"
the expansion in global trade and travel that required these men to be familiar with world geography and law.
emphasis on building character, stemming from religious origins of colleges
Recent push to emphasize STEM programs
reading books "remains one of the most important paths to real knowledge" but children can't just see reading as something they must do to get to another more desirable task
Higher Education is not a Mixtape
Songs used to be sold for $0.99
Education is sold like an album
Individual classes will become more popular
Specialized online education