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New Media (Games, Technology, Industry, Culture (6 Features of Gaming…
New Media
Games, Technology, Industry, Culture
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Psychopathy is somebody who acts without conscience, has little to no value for the fair treatments of other and who has little to no empathy for others
Players in the traditional game industry: Distributors, publishers, consumers, retailers, developers
6 Features of Gaming
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Variable, Quantifiable Outcomes
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Intro to New Media
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Digital Convergence- the flow of content across multiple media platforms, the cooperation between multiple media industries, and the migratory behavior of media audiences who will go almost anywhere in search of the kinds of entertainment experience they want (Jenkins 2006a: 2)
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"The Medium is the Message" -The media decreases our skills, instead of learning how to actually do things, technology shows us.
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Approaches to New Media
The idea that new technologies are "self-generating" and are invented in an independent sphere that then create new societies is technological determinism
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Social Shaping of Technology is the alternative view to technological determinism. It argues that technological innovation is a "social product."
Marshall McLuhan and Raymond Williams present completely opposite views of how media technologies are developed and used.
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"Technology is neither good, nor bad, nor is it neutral." Kranzberg's First Law