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Gamification Mechanics - Coggle Diagram
Gamification Mechanics
points
experience points
XP
models
constant growth
expiration
redeemable points
business model
virtual economy
purpose
buying items
donations
earning vs. spending
legal issues
most important
skill based
body stats
karma points
contributions
non-redemable
reputation points
stack overflow
badges
meaningfull
types of progress
liner
non-linear
good design
share on social media
progress
celebrate
Levels
ranking
exploring
endless
identify where the user is
sense of completion
similar to badges or xp
non-redemable
Leaderboards
relative
user centric
user in the middle
proximity
experience base
no absolute ranking
drive behavioral action
social interactions
Challenges
fun
socialibity
easy to complete
initial
interesting and intriguing
Rewards
status rewards
progression to mastery
access rewards
will be required