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Effect Process, Effect, Stats, Decorator, Decorators, Decorator, Action:…
Effect Process
Effect
OnEnterValue
OnExitValue
PersistentValue
Duration
Pulse Rate
Stats
Health: 100
Strength: 20
Constitution: 10
Defense: 25
Decorator
EffectedItem
ControllingItem
Percent
Decorators
EI: Health
CI: Strength:
%: -.10
EI: Health
CI: Defense
%: .10
EI: Health
CI: Constitution
%: .4
Decorator
Health
Constitution
.10
Action: Damage
Effect:
Effected Item: Health
OnEnterValue: -10
Damage:-12
Target
Health Final Change: 11
Action: Heal
Effect:
Effected Item: Health
OnEnterValue: 5
Heal: 15
Target
Health Final Change: 15
Actor Decorator
Strength
Target Decorator
Defense
Actor Decorator
Constitution
Decorators must be able to:
Change Values
Change Duration
Damage:
Actor Decorator returns -2 for OnEnterValue
making value -12
Damage:
Target Decorator returns 1 for OnEnterValue
making value -11
Heal:
Actor Decorator returns 10 for OnEnterValue
making value 15
No Target Decorator so Health passed to target Actor