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Ideas - Coggle Diagram
Ideas
Story
Pacing
Slow burn
Two major twists
Fast fighting scenes
Lots of dialogue?
Mature
Grim
Different endings
Decision making affects the future actions and possibilities
Main story plot
The motivation
Branching
Game lenght
Gameplay
Design
Puzzles
Quests
You can get, you dont need one
You can open up places if you want to
Morality level
Detective mode who is the snather
Save options
Level design
Semiopen world
Metroidvania
Hubs are safeplaces
Fast travelling?
Combat
Close combat
Range combat
Stealth options
Using enviroment
Weapons
Skills
upgradeing items
Few enemies, hard to kill
Survival
Resource management
team management
Fighting with cold
Darkness is your foe
Scare resources
Do you need to drink, eat
shopping, tradeing
Money?
Atmosphere
Setting
90'
Eastern europe
neverending winter
Scare resources
Music
End of (your) world
People are starving
Your friends are going rogue
Hard dillemas
Who to trust
Art style
Gore
Organic enemies
Everything is white