Malic Game

Story

Planet

start at the poles

Make way to equator

Days are longer as distance to travel is not as much with one degree of planet rotation, so sweet spot is easier to stay inside.

Space elevator to get off planet

Some object hit the planet, slowing its rotation to a crawl, and creating a zone where the sun hits and is too hot, and where the sun does not hit and is too cold, so the players stay in the twilight area between night and day

Gameplay elements

Depending on start area, the players are trying to outrun extreme heat or extreme cold

Vehicles are solar powered, so proper logistics are needed to keep those in the shadows of planet features are needed.

Morning side of planet means players are going into cold, and shadow, so if they run out of power, waiting means that planet rotates and eventually can get power/recharge.

Setting sun means that those behind, if they run out of power, need to call someone ahead and call them back to bring charged batteries

Temperature is a major gameplay element

Too Cold

Too Hot

Gathering infomation from sites

Rotation changes food situation as well.

Plants are coming out of snow, into temperate and then into hellhole

Plants are coming out of hellhole into temperate and then into cold

Area is more temprate for people to start and not be killed immedaity

Extreme poles are cold

Challenges

Players

Environment

Temperature

Food

Power

Terrain

Flora / Fauna

Water

Mountains

Canyons

Cliffs

Structures

Forrest/Trees

Building

Skills

Repair

Aggressive plants and animals

poisonous

Medical

Solar

Always on

When a player logs out, their body stays in the game in some way

Escaping the planet

Scavenging

Character Death

Player Chacter dies and player "respawns" at the pole

When a player gets to a space elevator, they can chose to use it and go up to escape generation ship.

If player goes up, they reset into a new character, and make the trip again

If they chose to not go up, they could start making their way back to the poles, creating a new route that winds around the planet the opposite direction

These more skilled player characters could help less skilled players make their way to the equator

Needs to set some kind of gameplay reason for these charcters to not become overly powerful so they have to reset from time to time

Each character that goes up counts toward the total getting off the planet

Parts are more plentiful in some areas

Heat for example has destroyed a lot of things near the equator

Creators

Weather

Alien tech

alien generation tech

Alien tech

Radiation limit

Planet magnetic field is messed up

more aurora near equator

More radiation near equator

Sextant