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Immersive Industry, Emerging Tech, What is included: Entertainment-focused…
Immersive Industry
VR
VR Gaming
VR theatre
music concerts
VR Film
Distribution Platform
Content Marketplace
Headsets
Controllers
Camera/Mapping
Social /Worlds
Collaboration Spaces
Traditional Entertainment
Gaming
Sports
Theatre
Film
Art
Music
Dance
Comedy
theme parks, haunted attractions
MR
headsets
Major Players
Public Sector R&D
Private Sector R&D
Experiential Marketing
Consultancy
Immersive Theatre/LARP
AR
Pop Up Immersive Experiences
Design Agency
Interactive Museums
MultiExperience Development Platforms
XD Agency
Festival/Conferences
Hardware/Tech
Experiential Venue, Permanent Imm/Int
Escape Room
IP Management Firm
Financier, Grants
Emerging Tech
Eye Tracking
ML
Neural Networks
VR
AR
XR
Wearables
blackjack
Facial Recognition
Motion Capture
Neurofeedback
Deepfakes
Content Validation
Robotics
quantum computing
Cloud Computing
3D Printing
Second Skin
Laser Holography
Spatial Computing
Cloud Computing
Environmental Sound
Precision Viewing Tech
blockchain
What is included: Entertainment-focused entities and their siblings: products, distribution, R&D, and funding
What is not included: general media, news outlets, education traditional literature, traditional sports, adult industry