Augmented Reality in Leather Shadow Puppet - Coggle Diagram
Augmented Reality in Leather Shadow Puppet
To keep the leather shadow puppet preserved and can attract the millennials.
Integrated the real-world environment with adding virtual enhancement in form of graphical and audion.
There will be the integration of scanning the image that already contains information about wayang characters, wayang story, etc. Then, the result from the scanned image will be visualize into digital animation.
The plan is to make something barcode in puppet's body as well as in the stick.
By using UniteAR we can achieve our plan as it does not require any coding.
Characters: Pandawa, Kurawa
The characteristics of millennials people are not suitable anymore with the old way of performing the leather shadow puppet. In the old way of performing leather shadow puppet, the spectators will look the dhalang who only sit and play with the puppet for a very long duration, and it will make the millennials can afford it because of feeling bored.
Main Menu: There will be three-button in this section which are "play", "story list", "sound," and "setting"
Each of the wayang character's barcode contains information about characteristics, traits, appearance, family, status. After the users has scanned the wayang, the users will be given option about what information they want to see.
The interface for playing the augmented reality will presents the scan button. This scan button is already integrated with the barcode that made special in the wayang horn as well as the stick of wayang
The setting interface will give choice to the users for selecting the location on where the augmented reality visually will be placed in the environment surrounding. Also, setting for the readiness of camera
There will be also a feature that assign the wayang to do some kind of movement, dancing, or anything
The appearance of wayang after being scanned and integrated to the real environment in surrounding will look like 3D