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Super Soldier, Speed, Regeneration, Perception - Coggle Diagram
Super Soldier
Strength
Rage (1)
Rage (2)
Rage (3)
Improvised weapon damage resistance
Improvised weapon damage immunity
No fall damage
Plus 1 to AC
Plus 2 to AC
Unarmed combat (used 1d12 for hit dice)
Hit dice increase for unarmed combat (2d12)
Hit dice increase for unarmed combat (3d12)
Hit dice increase for unarmed combat (4d12)
Gain jumping distance and height up to 2x movement
Jumping distance and height increased to x4
Jumping distance and height increased by x10
Grappler: Gain advantage with grapple checks
Can grapple and throw objects/creatures up to 2x your size
Can grapple and throw objects and creatures up to 4x your size
Heroic strength: can pick up objects/creatures regardless of size on a successful athletics/strength check
+1 to hit
+1 to hit
+1 to hit
+1 to Strength score
+2 to strength score
Speed
Extra attack
Extra attack (2)
Extra attack (3)
Action Surge (1)
Action Surge (2)
+1 to dex score
+2 to dex score
Teleport up to 20 ft
Up to 50 ft
Up to 100 ft
Increase movement (20 ft)
Increase movement (40 ft)
Increase movement (60 ft)
Evasion
Dash (bonus action)
Deflect Missiles
Regeneration
Resistances (Choose one) and + 1 to Con. (On second choice gain +2 to Con)
Bludegeoning
Frost
Fire
Lightning
Slashing
Psychic
Piercing
Force
Disease resistance (Earth known diseases)
Immune to earth disease
Resistant to alien diseases
Immune to alien diseases
Healing factor (heals 1/4 of max health after short rest
Heals 1/2 of max health after a short rest
Heal all damage after short rest
Controlled Cellular Regeneration: Heals 1/4 damage after battle
Rapid cellular regeneration: Heals 1d6 + Con after every round of combat
Heals for 2d6 + Con after every round of combat
Heals for 3d12 + Cons after every round of combat
Enhanced Controlled Cellular Regeneration: Heal for 1/2 damage after battle
Fully heals after every battle
Resistance to Earth based poisons Resistance
Immune to earth based poisons
Resistant to alien based poisons
Immune to alien based poisons
Longevity (Life span is doubled)
Life span is x4
Life span (x10)
Immortal
Perception
Hyper sense: Extra reaction (2)
Extra reaction (3)
Extra reaction (4)
Can use reaction to impose disadvantage on an enemy
Can use reaction to hide,
Gain parry/block as a reaction
Use ready stance as a reaction
Gain dodge as a reaction
Increase Vision (Gain double proficiency in perception)
Vision distance (2x)
Vision distance (4x)
Can see 5 minutes into the future (Once per short rest)
Can see into the future for up to 1 hour. (Once per long rest) Requires concentration up to 10 minutes
Dark vision (30 ft)
Dark vision (60 ft)
Dark vision (90 ft)
Complete Dark vision
+1 to hit with ranged attack
+2 to hit with ranged attack
+2 to hit with ranged attack
Crits on rolls of 18 +
Increase in IQ (+2 to intelligence)
After 2 rounds of combat, you can identify an easy advantage point
After 1 round of combat, you can identify an easy advantage point
At the start of combat, you can identify an easy advantage point
After the second round of combat you can identify an easy exite point
After the first round of combat you can identify an easy exit point
At the start of combat you can identify an easy exit point
After 2 rounds of combat you can identify an enemies weak point (rerolls damage die and take highest number)
After 1 round of combat you can identify an enemies weak point (rerolls damage die and take highest number)
At the start of combat you identify an enemies weak point (rerolls damage die and take highest number)