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Video Game Database App - Coggle Diagram
Video Game Database App
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User Problems
Statistical
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Genre, Release Year, Overall Sales, Price, Review Scores, etc.
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Commemorative
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Wants to be able to name their collection for different purposes. "Childhood Collection", "Wishlist", etc.
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Developer Problems
User Interface
Useability Principles
App contains easily accessible button that transitions between only two screens. (Learnability, Effectiveness, Accessibility, Safety)
Numerous search parameters allow user to speficially find exactly what results they want. (Effectiveness, Utility)
The “Video Games Through The Ages” search query shows users via statistics how video games have changed each year without the user having to input their own specific query. (Utility, Effectiveness, Accessibility)
Display screen features images of user-selected games displayed on wooden cabinet. (Accessibility, Effectiveness)
An addition to the personal collection via the plus button can be undone by selecting the minus button. (Safety, Accessibility, Effectiveness, Learnability)
Features / Screens
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Search Screen
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Displays box cover, name, genre, release date, age rating, global sales and review score for each available game.
Plus button adds game to collection, becomes a minus button that can undo that addition.
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Data
Databases
ign.csv
Strengths
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Has release dates, with days, months and years for every game.
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vgsales.csv (VGChartz)
Limitations
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Year value is in decimal, requires data type conversion.
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Coding Environment
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Key Algorithms
Retrieve data from selected database via SQLite3 interface to display filtered results based on user search query.
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Impacts
This app can aid future game developers in understanding how older video games were innovative and popular for their time. This can provide inspiration and further innovation for the creation of future video games. (Robson, 2012)
As 97% of teenagers between 12 and 17 years old play video games, this app will engage students to create their own game collection and learn more about new and old video games. (Lenhart, et al., 2008)