Consumerism Within The Digital Age

Credit Cards/Other forms of payment

Gaming Consumerism/Micro-transactions

Adverts Online via social media/Shopping online

Cash and the use of it being reduced

Credit Cards

The Environmental benefits of E-pay and the downfalls of it

Why people choose to buy micro-transactions within games instead of using their money in real life?

Physical copies of games becoming less popular

The market of digital purchases reducing game stores

The bans of things which impact the environment, plastic straws, cotton buds etc...

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Online Shopping and how it affects businesses

The use of cookies to base adverts upon your search history and suggest things to you

The normalcy of adverts in social media, business entirely online

The lack of communication in purchases, pros and cons to it

Jobs based within consumerism in the digital age

The job loss due to most consumerism being based online

The rise in jobs focused within digital variants

Postal service and the consumerism of it being reduced severly by the digital age through emails and other more accessible means, checks etc...

Consumerism within film

The rise of companies such as Netflix and Amazon Prime, taking over film industries, imposing their ways onto traditional film making.

How this is affecting traditional film shows.

The benefits of such film sources being made and how it helps with more indie films to be funded.