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RPG Rogue-like game - Coggle Diagram
RPG Rogue-like game
Items
Healing items
Score items
Powerup items
Special items
These will need to be used on one of the bosses depending on which item
Weapons
Magic weapons
Elemental weapons
Fire
Water
Earth
Air
Light
Dark
Melee weapons
Range weapons
Defensive weapons
Rewards from levels
Chests
Contains weapons
Items
Coins
Randomly generated items
Armour
Gameplay Features
Lives
Player will only have one life since its a rogue-like
They will keep certain items depending on their progress
Score
Health
Mana bar or Special bar for different attacks
Controls
Special abilities that the player can unlock
Skills
Enemies
Four main bosses for the game
various different enemies in each level
Enemies will have different weaknesses
magic enemies
ranged enemies
Melee based enemies
Characters
Classes
Four different classes the player can choose from
Different styles of play
Four different playable characters
Each will have their own abilities and uniqueness
Levels
The levels will be designed to match the story and setting of the game
Some levels will contain backstory in them for the player to find and follow along
The levels will be procedurally generated
Story/Setting
Medieval setting
Castles
Dungeons
Historic buildings
Linear story