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CHAPTER 3 Kinematics in Two or Three Dimensions;Vectors - Coggle Diagram
CHAPTER 3
Kinematics in Two or Three Dimensions;Vectors
3.1 Vectors and Scalars
Vector : Magnitude and Direction(displacement,velocity,momentum)
Scalar : Magnitude only(time)
3.9 Relative Velocity
3.7 Projectile Motion
move in parabola in 2 dimension
constant acceleration for y direction but speed in x direction is constant
3.8 Solving Problems Involving Projectile Motion
3.5 Units Vectors
cross product
dot product
3.3 Substraction of Vectors and Multiplication of a Vector by a Scalar
negative vector:same magnitude but opposite direction
positive vector:same direction but different magnitude
3.4 Adding Vectors by Components
using Pythagorean theory to find the magnitude and angle by tangent formula
list comp-x and comp-y
3.2 Addition of Vectors-Graphical Method
tail-to tip
parallelogram
Pythagorean theory
3.6 Vector Kinematics