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Perception, Some quote / TLDR - Coggle Diagram
Perception
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Lewis :eyes:
attention economy
attention is a precious RESOURCE, limiited in quantity for each individual
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tailored algorithms
construction of digital identity, exploiting users when they feel vulnerable, making sure they get likes for validation
Rewards of the Tribe
people seek inclusion, admiraiton, acceptance, social affirmation
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variable rewards
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unpredictability makes rewards more powerful , increases the instances of the behaviour
Rewards of the Hunt
seek to find gems or useful things from the information online, and the variable rewards of the hunt encourages more hunting behaviour
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Deacon
Reference
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Difference in interpretaive response can determine: 1. different reference from SAME Sign and 2. different referece in different WAYS
Iconic
establishing objects, have the sort of resemblance to the object.qualities of the object (Emoji similarity?)
indexical
associations to perceptual experience, index has some sort of relation to the object/quailties of the object
repeated experiences of explicit pairings of stimuli and events
symbolic
higher order system, no real association/relation
inferred from systematic patterns of indexical relationships compared with own experience.regrounded, ability to experience the same thing from a different perspective
interpreter independent, each interpreter independently supplies non symbolic ground for it to reground
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not the origin of consciousness, but has produced a medium of consciousness.
not an intrinsic quality, not by anything in the brain but from a special sort of relationship constructed BY the brain
a function of the whole web of referencetial relationships AND the network of users extended in space and time
it is VIRTUAL, not actual reference to symbols that gives rise to the experience of the self
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savant creatures
dont see the biological information for each flower, but marvel at God's creation
everything is accorded MEANING, religious or mystical inclinations
because brains constantly assimilate whatever is in the environment (icons and indexes) to make symbolic meaning
it is a cognitive and sensorimotor bias, grouping things that are good/bad tgt to put a cause
Britton :robot_face:
Biohacking
includes DIY machine human integration, outside of institution and what is considered appropriate
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Cyborg ways of being
is an attempt to dissolve what is human and machine, extending the definitions of human
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Propioception
Feedback from the technological extension of yourself, not just one way (nerve to limbs)
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Polyani
tacit knowing
like knowledge of riding a bike, not looking out for the eye twitch but making that association
we can have knowledge of yet undiscovered things, can be guided towards where the clues are pointing
gestalt processing
perceive stimuli by grouping together and understanding as context, find continuity rather than processing individually
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Petit :shopping_trolley:
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Multisensory integration
association to embodied cognition : based on the idea that all consumer experiences are influenced by the integration of different sensory inputs that affect judgement and behaviour
increase likelihood of brain detecting stimulus, ideal mix of sensory input varies from person to person
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Mixed Realities
New environments where the physical and virtual co exist, creating new realities and spaces for intereaction. A more experiential consumption. Unlocks human, computer, environment interaction :man: :computer: :deciduous_tree:
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Sullivan :wheelchair:
Assistive technology
any piece of equipment, software or product used to increase, maintain or improve the functional capabilities of individuals with disabilities
sensory substitutions
can be multimodal, integration of spoke and gestural interaction
not so much substitution as technological transformation, translation or augmentation. involves the sensory processes to assimilate environmental information
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McCombs
Need for Orientation is defined by 1. Relevance 2. Uncertainty. Both High = High need for orientation
Relevance > whether news is relevant to individual. News agents FRAME :frame_with_picture: issues to make them relevant to users and thus creates the symbolic references
keep attention :eyes: , keep viewership high
Uncertainty > if individuals have all the information they need, uncertainty is low. Uncertainty high = individuals are uncertain, not enough info
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