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CH 15: Technology and Learning With Technology In Physical and Health…
CH 15: Technology and Learning With Technology In Physical and Health Education
Physical activity before and after school
Encourage active transportation
Supporting Interest-Based Clubs or Athletic Teams
Family and Community Engagement
Exergaming
Place-based or augmented reality games
Home video game consoles
Physical Activity and Health Education during School
Using Timing Devices
Monitoring Physical Activity
Active Gaming/ Gamification
Using Video
Offering Online Courses
Providing Opportunities for Students with Special Needs
Using tablets for Informational Research
Obtaining Valid Health Information
Promoting Student Learning Using Self-Assessment
Staff Involvement
Brain Breaks
Promoting Teacher Wellness