Mechanics CH1-CH3

Chapter 2: Kinematics in 1D

Displacement 🛤

Change in X = X2-X1

Acceleration 🐎

Average Acceleration= Change of velocity / Time Elapsed 🛥

Constant Acceleration

s=ut+0.5at(t)

v(v)=u(u)+2as

v=u+at

V=v+u /2

Instantaneous Acceleration= dv / dt ⏱

Velocity 🚗

Average Velocity=Displacement / Time Elapsed

Instantaneous Velocity=dx / dt ⏱

Average Speed=Distance Travelled / Time Elapsed 🛵

Free Fall 🍎

Due to earth's gravity =9.8m/s 🌏

In the absence of the air resistance

All object fall with constant acceleration 🍂

Max height, V=0 :

Use the equation for constant acceleration

Numerical Integration

Chapter 1: Introduction, Measurement, Estimating

Introduction

Models 🔬

Law 💻

Theory 📰 ✏

Principle 📝

Measurements 📐

Very crucial in physics 🏎

Important to specify the uncertainty ⏱

Significant figures 🔢

Scientific Notation ➕ ➖

Uncertainty 🤔

Estimated Uncertainty

Percent Uncertainty

Physical Quantities

Base Quantity

Mass (kg)

Time (s)

Length (m)

Derived Quantity

Power (W)

Pressure (Pa)

Force (N)

Systeme International 🌐

Time=Second (s) ⏰

Mass=Kilogram (kg) 🏋🏻

Length=Meter (m) 📏

Accuracy

Refers to how close a measurement to the true value

Precision 🌡

The consistency of the results when the measurement is repeated

Dimensions 🔍

Combination of base quantities that comprise it

Dimensional Analysis 🔬

Chapter 3: Kinematics in 2D and 3D

Scalar 📏

Magnitude only

Scalar Product: A.B=lAl lBl cos (x)

Projectile Motion 🤾

Relative Velocity 🏎

Vector 🏁

Magnitude & Direction

Adding Vector

Adding vectors: Component Form

Vector Product : AxB = lAl lBl sin (x)

Unit vector

Vector Kinematics

Horizontal Equation

Vertical Equation:

The velocity of an object moving with respect to other moving object

The horizontal speed is always constant

The acceleration, g is always constant due to gravity g=-9.8ms

x=dt

v=u+at

v(v)=u(u)-2gs

s=ut-0.5gt(t)

v=u-gt

v(v)=u(u)+2as

s=ut+0.5at(t)