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Chapter3 Kinematics in 2D or 3D; Vectors, NG HUI YUN A20SC0187 - Coggle…
Chapter3
Kinematics in 2D or 3D; Vectors
Addition of Vectors
Added Graphically
tail-to-top
parallelogram
Subtraction of Vectors
Multiplication of a Vector by a Scalar
Adding Vectors by Components
Unit Vectors
has a magnitude of 1
Products of Vectors
Scalar/Dot Product
Vector/Cross Product
Vector Kinematics
Kinematic Equations for Constant a
*change x to y for y-component
Projectile Motion
Horizontal Motion
a=0
v=constant
Vertical Motion
a=-g=constant
v=0 at highest point
Relative Velocity
Each velocity is labeled...
first with the
object
second with the
reference frame
in which it has this velocity
Example:
NG HUI YUN
A20SC0187