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Digital game "Working time" success criteria - Coggle Diagram
Digital game "Working time" success criteria
Triangle games (Client)
Logo included on start screen
Characters (choose one)
Wolf
Lion
Gorilla
Elephant
Giraffe
Levels (only one) and obstacles (corresponding to level)
Jungle - Avoid tigers
River - Avoid hungry obstacles
City - Avoid cars
Tower block - Avoid falling between towers
Gameplay
Time (60 seconds)
Restart after colliding with obstacles more than two times
Bonus points (food and water)
Scenes
Start menu
Instructions (on the start screen)
Leader boards - measured through completion time and Bonus point collection. player can submit there name only after completing the level... failer will count as a DNF
Levels
victory - includes speech, score submission and "back to menu"
Game over - includes speech and restart
Difficulty - easy (playable for all)
Title - Working time
Remaining lives
Remaining time
Target audience
10 -16 year olds
Show the importance of getting to work on time
speeches at the end of the game that correspond to the outcome of the player. (example - fail = fired, family issues...)
Assets - combination of original and edited imported graphics
Game objects - Backgrounds, collectables, interactable objects (climbable, breakable)
Characters
Sounds - sound effects (victory/fail, footsteps) and music