Digital game "Working time" success criteria

Triangle games (Client)

Characters (choose one)

Wolf

Lion

Gorilla

Elephant

Giraffe

Levels (only one) and obstacles (corresponding to level)

Jungle - Avoid tigers

River - Avoid hungry obstacles

City - Avoid cars

Tower block - Avoid falling between towers

Gameplay

Time (60 seconds)

Restart after colliding with obstacles more than two times

Bonus points (food and water)

Target audience

10 -16 year olds

Show the importance of getting to work on time

speeches at the end of the game that correspond to the outcome of the player. (example - fail = fired, family issues...)

Scenes

Logo included on start screen

Start menu

Instructions (on the start screen)

Leader boards - measured through completion time and Bonus point collection. player can submit there name only after completing the level... failer will count as a DNF

Levels

victory - includes speech, score submission and "back to menu"

Game over - includes speech and restart

Difficulty - easy (playable for all)

Title - Working time

Assets - combination of original and edited imported graphics

Game objects - Backgrounds, collectables, interactable objects (climbable, breakable)

Characters

Sounds - sound effects (victory/fail, footsteps) and music

Remaining lives

Remaining time