Digital game "Working time" success criteria
Triangle games (Client)
Characters (choose one)
Wolf
Lion
Gorilla
Elephant
Giraffe
Levels (only one) and obstacles (corresponding to level)
Jungle - Avoid tigers
River - Avoid hungry obstacles
City - Avoid cars
Tower block - Avoid falling between towers
Gameplay
Time (60 seconds)
Restart after colliding with obstacles more than two times
Bonus points (food and water)
Target audience
10 -16 year olds
Show the importance of getting to work on time
speeches at the end of the game that correspond to the outcome of the player. (example - fail = fired, family issues...)
Scenes
Logo included on start screen
Start menu
Instructions (on the start screen)
Leader boards - measured through completion time and Bonus point collection. player can submit there name only after completing the level... failer will count as a DNF
Levels
victory - includes speech, score submission and "back to menu"
Game over - includes speech and restart
Difficulty - easy (playable for all)
Title - Working time
Assets - combination of original and edited imported graphics
Game objects - Backgrounds, collectables, interactable objects (climbable, breakable)
Characters
Sounds - sound effects (victory/fail, footsteps) and music
Remaining lives
Remaining time