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2D games - Coggle Diagram
2D games
Adventure / RPG
Clichés
Random Encounters
Grinding Experience / levels
Long playtime
Requirements
Classes/skill tree/variation in gameplay
Platformer
Clichés
Jumping on enemies
Power-Ups
Requirements
Good level design
Arcade
Clichés
"Endless" levels / stages
Simplistic gameplay
Requirements
Increasing difficulty
Score system
Fighting
Clichés
complicated combos
Requirements
Healthbars
Moveset / fighting styles