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Target Audience for Game Concept - Coggle Diagram
Target Audience for Game Concept
Age
Teenager appropriate material
Non-violent Gameplay
Suits PEGI 12, at least
Some forms of explicit language are allowed
Target: 14-16 year old teenagers
PEGI Rating
PEGI 3
No bad language
No frightening pictures
No references to illegal substances or alcohol / tobacco
Child-like, comical violence only
PEGI 7
Very mild forms of violence
Frightening only to lower age groups
PEGI 12
Slightly realistic violence towards fantasy characters but non-realistic towards human characters
Gambling can be shown
Sexual innuendos/posturing
Mild bad language can be used
PEGI 16
Violence and sexual activity reaches a realistic level
Illegal substances, drugs, alcohol, or tobacco can be used
Bad Language can be more extreme
PEGI 18
Realistic Violence, motiveless killing, realistic sex, extreme language
Discrimination
Substance usage / abuse
Income
Suitable for all incomes
Relatively performant hardware required, to render VR graphics
Availability
Financial Status is mostly irrelevant
Game will be payware
Location
Different languages could be incorporated
Can be played at home
Played on VR Capable computers, consoles or independent VR systems (Oculus Quest 2)
Accessibility
Could contain a colourblind mode
Protanopia
Deuteranopia
Tritanopia
Gender
Both male and female
Gender-neutral content
No specific content
Possible previous gaming experience
Required, VR Operating experience optional.
Computer operating experience required
VR Controls, needs little to no keyboard input