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Strategy - Coggle Diagram
Strategy
Innovation Management
Design Thinking Intellectual Roots (Liedka, 2014)
Fast Learning (Lockwood, 2009)
Learning as an uncertainty reduction strategy (Owen, 2007)
Rapid concept prototyping (Lockwood, 2009)
Collaboration (Lockwood, 2009)
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Visualization of ideas (prototypes for learning & discussion) (Lockwood, 2009)
Wicked Problems (Hoerst Rittel, 1972)
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Concurrent Business Analysis (Lockwood, 2009)
Observation (Lockwood, 2009)
Human Centered (empathy) (Lockwood, 2009)
Learning is central (Beckman & Barry, 2007)
Process of abduction is key distinguisher from design vs science (Liedtka, 2014)
Learning focused hypothesis driven (Schon, 1982)
Dialectic at the intersection of constraint, contingency, and possibility (Buchanan, 1992)
Hypotheses driven process that is problem & solution focused. Relies on abduction & experimentation involving many alternative solutions that mediate tensions between possibilities and constraints. Iteration based on learning through experimentation is central (Liedtka, 2014)
Design Thinking as Practiced (Liedka, 2014)
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Stage 1 - Iterative cycle of exploration using data gathering about user needs & defining the problem
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Usually performed by functionally diverse groups working closely with users (cocreation) with constant visualization
LINKS FOR RESEARCHING
Design thinking emphasis on learning is strongly reminiscent of Senge's (1990) seminal work on learning organizations (Liedka, 2014)
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