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Jiu Jitsu, 32 principles, Common situations, Categories, Playground
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Common situations
Guard
Top offense
- double under + crush (side control)
- double under + bump (d'arce)
- double under + bump (back control)
Top defense (guard pass)
- butt impale (side 1 & side 2)
- butt pierce (prayer)
- stand up
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Triangle
Defense
- early : prevent leg from locking & stand up
- mid :
- late : frame his leg & slam same side (side control)
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Categories
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Classes : gamestyles (goal)
ex : defense, attack, distance, counter, rush, etc.
"What do I want to do... attack ? Grapple ? Finish ?
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Playground
- harass/soup : punches to distract opponent so you can get to your position/submission...
- recovery : if you fail an attempt, quickly reset to your position or another
- octopus : go from control to control while sticking to target
- blindfolded
- only... chokes, arm locks, no harass, from guard, escapes, guillotines, traps & rolls, one arm, one submission attempt (fail = lose)
- punch : strike as soon as you see a deadly shot (head/liver)
- time : end ASAP
- 2 sec window to submit/control the guy
- sock : take the opponent's sock off
- Strong opponent
- skilled opponent
- striking opponent
How
- 20/80 : high %, see patterns to cover all areas
- Master : zombie & variations
- Fluidity : jump from one notion to another (hopper)