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Campaing, "Goblins Help", Dale explains that they are part of…
Campaing
Players arrived at Natra
Players are introduced to Dale, who gives them the location of the mercenaries guild
Players given a magical mark by Dale in the night and framed, thus earning them debt.
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Dale explains that they are part of the Resistance and the surface of Natra is in civil war, he further explains that Argose and Peregrin were allied with the Resistance and were planning a mass breakout of slaves but Argose was intercepted, and that they(the players)lead them to the inquisition and warned them of the Inquisition.
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Dale then asks for help in taking over Natra and presents key points of interest to attack, if they ask for more, then he will explain that they are planning an attack on the castle and they could attempt a preemptive strike.
If the players choose to take key points of interest introduce the players to the Military and Death gaurd
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If players decide to attack the castle directly, let them, add more troops to the battle than normal, and increase stealth DC's by 2.
If the players succeed in taking over the city, give them the two weeks of down time you offered. Give them an extra downtime activity related to fortifying the city and scouting.
If they fail to take over the city, then, depending on circumstances, they will attempt to flee, or they will be captured.
Dale will try his best to get them out of the city, with the rest of the Resistance, and will tell the players they are heading to Norlan, where they will restock on supplies.
On their way out of Natra, if they choose to go with Dale, they will be secretly followed by Krevouk, and ambushed on the way.
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If they are separated from Dale, or choose not to go with him, Dale will reiterate that they are heading to Norlan, and recommends they head to the far east, where they ave their main headquarters.
If they are captured they will be taken to the pinprick peaks. In a prison caravan. They may meet Boblin and Fizban along the road, who are promptly put into the cages with them.
From here, if the players attempt to escape, allow them to increase their odds of escaping by attempting certain activities, increasing their odds on successes, decreasing them on failures.