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Domains of learning - Coggle Diagram
Domains of learning
Psychomotor
Fundamental movements - refer to skills or movements or behaviors related to walking, running, jumping and manipulating. They are often components for more complex actions.
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Skilled Movements - Refer to skills and movements that must be learned for games, sports, dances, performances, or for the arts.
Example: gymnastics, sharpshooter
Perceptual abilities - related to kinesthetic (bodily movements), visual, auditory, tactile (touch), or coordination abilities as they are related to the ability to take in information from the environment and react.
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Physical Abilities - Objectives in this area should be related to endurance, flexibility, agility, strength, reaction-response time or dexterity.
Example: stamina – The ability of body systems to process, deliver, store, and utilize energy.
Reflex Movement - It involve one segmental or reflexes of the spine and movements that may involve more than one segmented portion of the spine as intersegmental reflexes
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Nondiscursive communication - refer to expressive movements through posture, gestures, facial expressions, It is interpretative movements that communicate meaning without the aid of verbal commands.
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Affective
Receiving
based on the learner’s sensitivity towards stimuli, ability to accept the ideas or knowledge.
Valuing
The worth or value a person attaches to a particular object, phenomenon, or behavior
Responding
refers to the learners’ active attention towards stimuli and the person motivation to learn – acquiescence, willing responses.
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Cognitive
Remembering
Recalls or recognize previous knowledge. Based on its facts, definition or lists.
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Applying
Able to use the information that were learned and present it into a model, presentations or simulations.
Analyzing
Dividing materials or concepts into parts, to explain how it relates with one other or distinguish. For example, by creating spreadsheets, surveys, charts or diagrams.
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