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Aim: To explore VR as a mechanism to support ASD learners transitions to…
Aim: To explore VR as a mechanism to support ASD learners transitions to Post-Primary school.
Use of VR/assistive technology with ASD participants
Robotics
Successfully used to help children learn imitation skills
Interactive Video/DVD
Autism Research Trust
Created The Transporter animated series to assist with social skills
Hand held/touch pads
AR apps
Successfully intervention with ASD young adults using a navigation AR app to access job opportunities. (App - Layar, McMahon et al., 2015)
Vuforia software used to create an AR environment for use on a smartphone (Bahzad et al., 2019)
Virtual Reality
HMD's
HTC VIVE
Oculus Rift
Used to immerse ASD participants in a number of virtual environments (cafe's, safari, driving a car, schools etc) New software available - Oculus Touch - fully immersive environment
Projection based
CAVE (blends 2 or more stereoscopic screens together)
Use of motion sensors
KINECT
Leap Motion - smaller and more accessible, focuses on whole body gesture recognition
School Transitions
Few studies have explored SEN transition
NCSE Study
Inclusive Education for All
VIAR 360
Reusable learning enviroments
Off the shelf technology
Eye tracing technology
Able to add 3d objects
Aims of study
Systematic review of the needs of learners with ASD
Explore the barriers and opportunities for VR as a support mechanism for ASD learners as they transition to post primary
Develop a number of SEEEs with ASD learners towards refining a methodology for the use of VR
Undertake a clustered-randomised feasibility trial of the SEEEs with ASD learners