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Three Domains of Learning - Coggle Diagram
Three Domains of Learning
Cognitive
Bloom's Taxonomy 1956
Evaluation
- Make judgments about the value of ideas or materials. For example,hire the most qualified candidate.
Knowledge
- Recall data or information. For example quote prices from memory to a customer.
Synthesis
- Builds a structure or pattern from diverse elements. For example, design a machine to perform a specific task.
Comprehension
- State a problem in one's own words. For example, rewrites the principles of test writing.
Analysis
- Distinguishes between facts and inferences. For example, troubleshoot a piece of equipment by using logical deduction.
Application
- Applies what was learned in the classroom into novel situations in the work place. For example, use a manual to calculate an employee's vacation time.
Anderson and Krathwohl’s Taxonomy 2001
There are a few changes which is the re-positioning of the last two categories. Based on Bloom's Taxonomy the order of last two categories are synthesis followed by evaluation but based on Anderson and Krathwohl’s Taxonomy, the evaluate come first then followed by create at the end.
The major differences lie in the more useful and comprehensive additions of how the taxonomy intersects and acts upon different types and levels of knowledge — factual, conceptual, procedural and metacognitive.
Affective
Valuing
- Ability to see the worth of something and express it. For example proposing a plan to improve team skills.
Organization
- Ability to prioritize one value over another and create a unique value system. For example, spending more time studying then playing games.
Responding
- Involves actively participating in the learning process. For example, participating in a group discussion.
Receiving
- It involves passively paying attention and being aware of the existence of certain ideas, material or phenomena. For example is watching a movie.
Characterization
- It is about internalizing values. For example,makes friends based on personally not looks.
Psychomotor
Perceptual abilities
- Response to stimuli such as visual, auditory, kinesthetic, or tactile discrimination. For example, catch a ball and drawing.
Physical abilities
- Stamina that must be developed for further development such as strength and agility. For example run a marathon.
Fundamental movements
- Basic movements such as walking, or grasping. For example jog and throw a ball
Skilled movements
- Advanced learned movements as one would find in sports or acting. For example, perform a role in a stage.
Reflex movement
- Reactions that are not learned, such as a involuntary reaction. For example react or response to pain or touch.
Nondiscursive communication
- Use effective body language, such as gestures and facial expressions. For example, facial expression and postures.