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Striking, - Coggle Diagram
Striking
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Five Ways of Attack
- Taken fromJeet Kune Do (Bruce Lee)
- Developed from studying western fencing
Simple Angle Attack (SAA)
- Changing the angle from which you attack an opponent
Attack by Combination (ABC)
- Attacking the opponent with a chain or series of strikes
instead of a singular strike
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Attack by Drawing (ABD)
- Drawing opponent in to attack them with a counter strike
Create opening by leaving a target undefended
- Allowing opponent to believe that target is vulnerable
unintentionally
- Target is likely to be attacked by opponent due to assessed
vulnerability
- Opponent's attack is anticipated, creating a safer opportunity to
counter the opponent's strike
- Setting traps
Feints to draw a response from the opponent
- Threaten a strike to an opponent to get a reaction
- Opponent's reaction will give you information about how they
are likely to respond to an actual attack (reads)
Counter the counter
- Use the information from the opponent's reaction to your feint to
counter their counter to your strike
Misdirect
- Use the feint to fool the opponent into believing that your
movement is not a sincere attempt at striking
- Your opponent will not believe you intend to land your strike and
as such will not react defensively.
- This failure to respond will leave the opponent vulnerable to
your attack
- Capitalise on the opponent's doubt of the intention of your
strike to attack them
Progressive Indirect Attack (PIA) The rule of three:
- Use the same technique to the same target twice
- This will sell the technique to the opponent
- The opponent will now anticipate the same technique
to the target again
- Change the target on the third strike
The Three Initiatives
(From the book of the Five Rings - Miyamoto Musashi)The foundation of timing
Leading
- Attacking first
- Just as in a dance, the individual that moves first is leading the action/exchange
Aims:
- To land the strike thrown cleanly
- To set up a follow up more significant strike
- To draw a response
- Disguise a movement
Land single strike clean Using the nearest weapon or the strike with the least commitment to:
- Measure range
- To obscure your opponent's vision
- To stun your opponent
- To disrupt your opponent's movement
- To chip away at your opponent to either disrupt
breathing and endurance by attacking the body or to
disable their ability to launch an attack effectively by
targeting their legs (think Jon Jones' oblique kick)
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To draw a responseUsing a strike to start a sequence which you can anticipate to either:
- Set up a counter strike
- Inhibit or disrupt opponent's movement to disable them from
gaining an advantageous position
- Moving an opponent into a position that is more advantageous
(think Conor McGregor kettling opponent's along the fence to
land his left hand from outside of their arc of attack)
Disguised movements
- hiding a movement with another movement
- hiding a stance switch with a strike or a side-step
- using a jab to hide a foot sweep
- Moving position
Delayed CounterAim is to make your opponent not land a strike leaving an opportunity to return fire. This is achieved via the following defensive strategies:
- Making your opponent miss
- Blocking a strike
- Catching a strike
- Parrying a strike
Making the Opponent Miss
- The aim is to make the opponent miss so that they are out of
position and one beat behind in the exchange.
- The opponent will need to then retract the attacking weapon
back to a neutral position.
- As the opponent is now one beat behind, this should allow for a
counter strike to be landed whilst the opponent is resetting their
position.
- Ideally the opponent will also have committed their weight whilst
out of position which will enable other counters also
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Simultaneous Counters
- Counter thrown as the opponent attacks with the
intention of striking the opponent as they move forward
instead of as they move away
- As the opponents weight and momentum is moving forward
on to the strike, the resulting connection is a more powerful hit
- Think Lyoto Machida
Range
Ranges
Long range
- Kicking distance
- Superman punches
- Step in jab
Mid range
- Boxing distance
- Sit just outside of this range so that strikes can be put
together with less time to reach the target resulting in a
reduced tell
Close range
- Close range strikes
- Uppercuts
- Short range hooks
- Elbows
- Knees
Contact
- Dirty boxing
- Clinch
- Wrestling
Out of Range
Exiting
- Getting greedy & staying too long = Don't admire your work
- Exiting safely = Use head movement or rolls to cut an
angle and exit not in a straight line
- Staying just out of range so that you can get back in
without big movements. This enables you to be back in an
attacking position quicker and is more energy efficient
The Range Game
Build a wall
- Using long range strikes like spinning kicks or front kicks to keep an opponent out of range.
- The opponent is then forced to crash into closer range to
cross that boundary
- This gives rise to the opportunity to anticipate this
movement and counter
Elastic band
- This is the push pull motion where you get an opponent
stuck in a rhythm with you, so you push forward forcing
them to retreat, then you move backwards which calls them on
- This movement can then be anticipated and be met with a
simultaneous counter
Creeping
- This is simply when you edge yourself just into striking
range gradually without your opponent recognising it
Bridging
- Think about how Israel Adesanya feints a rear kick by
pushing his hip forward to hide a stutter step that he is
then able to push off from and launch into a strike
Deception
- Positioning yourself in your stance so that strikes fall short
intentionally giving the illusion that you're out of range
- Then once the opponent commits, use the follow extension of your strikes to catch them without the chance of retreat to a safe distance
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Rhythm
- Everybody has a basic rhythm
- This is why music sounds good, why dancing
exists, why we walk with a rhythm and pace, why
we talk with a certain pace
- Shakespeare's Iambic Pentameter
Break the rhythm of the attack
- Set a tempo to your attack
- Developing a rhythm of the exchanges
- This should serve to convince your opponent that this is the tempo of the exchanges and they should settle into
responding to attacks that follow this rhythm
- Once the rhythm is established, you can now break it with
the intent of catching your opponent off guard as they
should be anticipating attacks that follow the pattern that
has been established by previous exchanges
- A good example of this being used is Yoel
Romero moving slowly for large portions of the round
before exploding into more significant strikes
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