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Toys, Commands, Algorithm Representation, Smart Feature Location,…
Toys
Eletronic Toys
Programmable
Graphycal Agent
Tangible Interface
Hybrid Interface
Physical Agent
Tangible Interface
Hybrid Interface
Graphical Interface
Scaffolding
Smart
Distributed Computational Toys (blocks)
Without eletronics
Programmable (Board Games and Books)
Not programmable
Commands
Motion
Facial Expressions
On-Off Lights
Listen sensors - events
Up-Down Pen
Wait
Play Music
Repeat actions
Algorithm Representation
Blocks
Blocks with text
Icon
Text
Color patterns
Screen-Based
Paper-Based
Machine states
Arrows ...
Demonstration / Kinetic (Topobo)
Fluxograms
Smart Feature Location
In the toy
In an associated device
In the environment ?
In the programming interface
Input (gesture recognition...)
Output (speech...)
Cloud
Interfaces (physical aspects)
Screen-Based
Blocks
Blocks without text (ScratchJr) GBW
Textual blocks (Scratch) GBT
Machine-state (Robo Wunderkind) GMS
Path-drawing (Dash) GPD
Text-based GTB
Color coded on Screen
Tangible
Blocks
Panel blocks (Cubetto) TBP
Chain-Blocks (KIBO)
Body-blocks (Code a Pillar) T
Path/Map - Blocks (KUMITA, Qobo) TBL
Buttons
Toy body (Bee-Bot) TBB
Remote control (Botley) TBR
Kinematic
Body parts (Topobo) KBP
Wheels (Curlybot) KWL
Paper Drawing (Ozobot)
Algorithm Representation (General)
Natural Language
Fluxogram
Pseudocode
Tangible: perceived by touch
Graphic: something visual (drawing)