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Puzzles in Games - Coggle Diagram
Puzzles in Games
What is a Puzzle?
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What makes a puzzle fun?
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Not too easy, Not too hard
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What do puzzles require
Ingenuity
Ensure that the player is challenged by the puzzle itself, not by the controls
Patience
If you're going to ask players to take a long trip, be sure they enjoy the journey
Designing Puzzles
Types of Puzzles
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Codes
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Caveat: Need to inform player of the type of puzzle since it may be unrelated to wider game mood/setting
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People puzzles
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Often involve a person blocking progress and requiring some "key" information in exchange of passage
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Logic puzzles
If this then that, If this then what?
Classic game puzzles
Not true adventure game puzzles, but still added to many games
Caveat: need to provide a reset, help system or alternative
Riddles
Least satisying because if the player doesn't get it, he doesn't get it
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Dialog puzzles
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Caveat: If the possibility space is too large, may take a lot of patience
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Alternate interfaces
Replace normal game interface and replace it with a screen that player has to manipulate in order to each a pre-defined condition
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Bad Types of puzzles
"Restore" puzzles
Puzzles that require the player to get it wrong before they are provided a clue/answer about what they can do, before being respawned
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"Designer" puzzles
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Designer needs to design puzzles around information players might know, not around what they know
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How to design the puzzle
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Player Empathy
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Need to ensure player is having fun at all turns of the game, not just when they solve a puzzle
Puzzles need to enhance the game, not detract from it