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Incorporating ASSURE Model with WisCom Framework - Coggle Diagram
Incorporating ASSURE Model with WisCom Framework
2. & 3.: Communication/Technology
Communication
Clarity of purpose and motivation
Create clear and concise objectives
Explain AR project and relate topics to real-world experiences
Discuss learning outcomes
Maintain open communication with students
Establish a participation framework (CoP) for online learning while doing AR project
Discussion boards, chat rooms, Padlets, email
Technology
Working within the limitations
Use online free software called Blippar to create AR designs
Develop realistic schedule for deadlines
Select the right tools
Use free online AR tooll called Blippar to create AR design
Multiple devices can be used
I-Phone, Personal Mac or PC, Android, or tablet
Blippar App is free using Google Play or Apple Store
Select topics from repository stored on LMS system
Utilizing media, technology, and materials
Blippar will display information on topic in multiple overlays/scenes
Display information in variety of formats
Videos, Slide presentations, PDF files, Screencast
Provide instructional materials on home page of modules
Provide chat room for immediate feedback from instructor
Provide training of the product and discuss learning outcomes
4.Distributed Co-Mentoring
Collaborators sharing experiences, culture diversity, and common values
Peer mentoring or tutoring to assist diverse students with AR design
Peer Support
Provide additonal encouragement to multi-diverse students and groups
Include discussion boards for students to discuss topics and get suggestions from peers and instructor
5. Learner Support
Scaffolding
Instructional Coaching of students who lack skills in using technology
Teaching presence for encouragement and development of projects
6.The Collaborative Inquiry Cycle
Steps in Cycle
Step 1. Learning Challenges
Recognize language barriers
Use basic language and clear instructions
Examine competency levels of students
Provide instructional coaching when necessary
Learning styles
Present material for project in different formats
Step 2. Initial Exploration
Brainstorm the best way to approach project
Selecting realistic topics best suited for AR design
Examine AR models
Examples of AR designs using Blippar
Explore TAACT specifications for project
Review criteria for project evaluation
Establish a Community of Practice for participation framework
Step 3. Resources
Enlist SME for project
Educators and Cultural experts
Ensure project follows universal design
Enforce ADA guidelines on project and best ethics
LMS system to gather data and store information, as well as, AR projects
Step 4. Reflection
Formal Assessment of Projects with criteria
Surveys
Structured interviews with learners
Discussion boards and Padlets to share insight
Reflect on cultural aspects incorporated in projects
Reflect on the cultural experience
Step 5. Negotiation
Collaborate with teachers on topics and AR design
Develop scenes that reflect key concepts and cultural history
Determine which forms of media to use for AR design
Conduct open collaborations among peers and teacher for ideas
Step 6. Preservation
Revise AR projects
Maintain ethics and universal design
Recognize cultural differences
Consruct AR projects to reflect cultural differences and remove cultural misconceptions
1:Wisdom/Community
Acquiring knowledge
Examine target audiences for project
College students
Age
Cultural diversity
Quality of interaction among people
Increase social presence
Help students select topics of interest
Encourage cultural diversity within topics
Share AR projects with peers
Collaborative learning
Make experience more learner-centered
Increase intrinsic motivation
Transferring information between individuals to finish product
Create innovative modules using selected technology and instruction for AR design
Relate topics to real-world situations
Meet with learners to inquire about interest
Situated learning and Community of practice
Select topics of interest
Keep topics and activities general
Uphold flexibility and cultural diversity