Incorporating ASSURE Model with WisCom Framework
2. & 3.: Communication/Technology
4.Distributed Co-Mentoring
5. Learner Support
6.The Collaborative Inquiry Cycle
Communication
Technology
Clarity of purpose and motivation
Maintain open communication with students
Working within the limitations
Select the right tools
Utilizing media, technology, and materials
Scaffolding
Collaborators sharing experiences, culture diversity, and common values
Peer mentoring or tutoring to assist diverse students with AR design
Peer Support
1:Wisdom/Community
Acquiring knowledge
Quality of interaction among people
Steps in Cycle
Step 1. Learning Challenges
Step 2. Initial Exploration
Step 3. Resources
Step 4. Reflection
Step 5. Negotiation
Step 6. Preservation
Create clear and concise objectives
Explain AR project and relate topics to real-world experiences
Instructional Coaching of students who lack skills in using technology
Provide additonal encouragement to multi-diverse students and groups
Use online free software called Blippar to create AR designs
Use free online AR tooll called Blippar to create AR design
Multiple devices can be used
I-Phone, Personal Mac or PC, Android, or tablet
Blippar App is free using Google Play or Apple Store
Blippar will display information on topic in multiple overlays/scenes
Display information in variety of formats
Videos, Slide presentations, PDF files, Screencast
Provide instructional materials on home page of modules
Provide chat room for immediate feedback from instructor
Develop realistic schedule for deadlines
Include discussion boards for students to discuss topics and get suggestions from peers and instructor
Examine target audiences for project
College students
Age
Cultural diversity
Increase social presence
Help students select topics of interest
Encourage cultural diversity within topics
Share AR projects with peers
Recognize language barriers
Use basic language and clear instructions
Examine competency levels of students
Provide instructional coaching when necessary
Learning styles
Present material for project in different formats
Brainstorm the best way to approach project
Examine AR models
Examples of AR designs using Blippar
Selecting realistic topics best suited for AR design
Explore TAACT specifications for project
Review criteria for project evaluation
Enlist SME for project
Ensure project follows universal design
Enforce ADA guidelines on project and best ethics
Educators and Cultural experts
LMS system to gather data and store information, as well as, AR projects
Formal Assessment of Projects with criteria
Surveys
Structured interviews with learners
Discussion boards and Padlets to share insight
Reflect on cultural aspects incorporated in projects
Reflect on the cultural experience
Collaborate with teachers on topics and AR design
Develop scenes that reflect key concepts and cultural history
Determine which forms of media to use for AR design
Conduct open collaborations among peers and teacher for ideas
Revise AR projects
Maintain ethics and universal design
Recognize cultural differences
Consruct AR projects to reflect cultural differences and remove cultural misconceptions
Collaborative learning
Make experience more learner-centered
Increase intrinsic motivation
Relate topics to real-world situations
Meet with learners to inquire about interest
Select topics of interest
Transferring information between individuals to finish product
Create innovative modules using selected technology and instruction for AR design
Provide training of the product and discuss learning outcomes
Keep topics and activities general
Uphold flexibility and cultural diversity
Select topics from repository stored on LMS system
Teaching presence for encouragement and development of projects
Situated learning and Community of practice
Establish a Community of Practice for participation framework
Establish a participation framework (CoP) for online learning while doing AR project
Discuss learning outcomes
Discussion boards, chat rooms, Padlets, email