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COVID-19 VIRTUAL IDEA, Kelley school faculty, Bombardment of ideas, Design…
COVID-19 VIRTUAL IDEA
A grand challenge
The world was caught off guard in early 2020 when a new coronavirus, later called COVID-19,began to spread throughout the world. The COVID-19 crisis emerged quickly, severely altering social, economic and health systems.
The scope of COVID-19 quickly deserved classification as a "great challenge" for society, a problem that, like poverty, climate change and diseases like cancer, requires a focused effort by disciplines and entire communities
The urgency of this great unprecedented social challenge calls for new emerging responses that adopt impact-oriented, innovative and potentially unorthodox approaches to alleviating suffering.
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challenge, the results of the event suggest the concept is transferable to a number of differe
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A series of discrete steps taken in the days preceding the COVID-19 Virtual Idea Blitz now, in
retrospect, appear to have been critical to its success
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Practical implications
virtual idea blitzes integrate aspects of design sprints, startup weekends, and hackathons.
They anticipate
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a wide range of applications in which traditional innovation collaborations are no longer available (e.g., in-person hackathons, startup weekends).
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Practical reflections: Strengths, weaknesses, and lessons learned
Our virtual idea blitz was conceived on a Monday, and the program commenced just 4 days later.
Against the challenging backdrop of a global pandemic, the COVID-19 Virtual Idea Blitz was able to draw on the prosocial
13motives of participants from disparate groups with complementary skills.
The lockdowns and stay-at-home orders created for some participants the flexibility to dedicate a short, concentrated burst of time that would ordinarily not have been available.
They also eliminated the prospect of meeting in person and allowed for a collective embracing of a shared virtual mindset that may not have been possible if the event had been organized under previous conditions.
Kelley school faculty
Identify, accelerate, and prototype ideas
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Design-Sprint
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trade, innovation and behavior
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