Please enable JavaScript.
Coggle requires JavaScript to display documents.
GAMIFICATION
THEORY - Coggle Diagram
GAMIFICATION
THEORY
-
-
ELEMENTS OF GAMIFICATION
Dynamics
Game dynamics are those aspects and values that influence how the person perceives the activity. The aspects and values that are wished to add to the activity son that this one is assimilated to a ludic experience. Learn more
-
-
-
-
-
-
-
Mechanics
The rules that make the activity assimilate to a game or a leisure activity because they get the participation and involvement of users. The mechanics combined will allow us to create game dynamics. Learn more
-
-
-
-
-
Components
Specific applications that are added to the activity. They are related to the aesthetics of the game and the rest of the elements.
-
-
-
-
-
-
-
Aesthetics
It focuses on the "how" of the gamified structure. Much of the success or failure of our experience will depend on our decissions about the look of the game. It is the art within the design of a gamified structure.
Narrative
It is the most artistic and creative part of all, the funniest to design and the most difficult. Learn more
-
-
REFERENCES
Deterding, Sebastian, et al (2011) Gamification: Toward a Definition
Marczewski, Andrzej (2012) Gamification: A simple Introduction (1st edition)
Schell, Jesse (2008) The art of game design: a book of lenses, Amsterdam; Boston: Elsevier/ Morgan Kaufmann
Kapp, k (2012) The gamification of learning and instruction (13th ed) San Francisco: Pfeiffer
Bartle, Richard A. (2003) Designing Virtual Worlds; Indianapolis, New Riders