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Game Idea #2 - Coggle Diagram
Game Idea #2
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Enemies
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The wave is a unavoidable attack, making the player unmovable until the wave passes. This is also convenient for them as it paralyses the enemies too. The enemies are paralysed slightly longer. Player thirst fully replenished.
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Player downsides
The "pincer attack" takes 2 points of thirst to use (but instakills) And is unusable when thirst is below 10
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Goal
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Rescuing humans gives point modifiers (e.g x2, x3, x4, etc)
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Level Background
Just a simple scrolling desert, preferably a gif for ease however sprites might be more convenient.