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Super Mario Bros 3 (Memory vs Skill) - Coggle Diagram
Super Mario Bros 3 (Memory vs Skill)
"Memory games contain elements that need to use trial and error, memory recognition, reflexes (platformers), and knowledge of the game itself."
Visuals - vibrant colours are used and the shape shapes are used for some different objects.
Visually remembering what the player's mistake was last level could help them move on through the game without making the same mistake (trial and error)
It is important in any game you play, that you remember what the enemies look like, In Super Mario Bros that would be the brown mushroom. Remembering aspects of a game would help you recognize what is a threat and what Isn't, helping you improve your reflexes fo when something is a threat (memory recognition)
Having a basic knowledge of a game would help you to better understand the game before you start it. e.g. researching who the protagonist and antagonist are would help you understand what each character looks like and what their objectives are. Not everyone has time for basic research and knowledge, but this gives you a head start over everyone else (basic knowledge)
"Memorization techniques in games are also being used to advance skills in the real world. In the simulation industry, soldiers, doctors, students, boat captains, and many more are learning such things as how to field strip a weapon or how to perform a certain type of surgery."
"Games of skill contain elements that need physical or mental strength and conditioning in order to progress through them. Many games contain aspects of both in specific scenarios."
Many players don't have the mental strength to play a game for longer than a certain period of time.
Once they lose a level they would have a couple more goes and then give up. - These players are usually casual players.
The opposite of a casual player is someone who would play for several hours a day, someone who can sit in front of a screen pressing buttons for quite some time (physically strong). Known as hardcore gamers.
When spending time on a game as a hardcore or casual gamer you have experience with the game and therefore have skill sets that would drive you through the game.
Players would start getting annoyed if they have not developed the correct skill set to get past a level.
Difficulty - Is adapted to the player
"While constructive rules may make content adaptation easier, they have to ensure that the generated content is playable and appealing to individual players, which heavily relies on the understanding of content space and sophisticated knowledge/skills in rule formulation."
Research Content
where the difficulty of content is dynamically adjusted to match an individual player's skill level and/or to optimize their cognitive/affective experience during gameplay
As shown in Fig. 9, Lawford's, Sloane's, and Baumgarten's agents outperform other agents in terms of the averaging completion rate, thanks to the A* algorithm used in their implementation. Hence, we regard these three agents as “skillful players” and, accordingly, all the rest as “novices.
Practice and experience - By practicing on each level and experiencing what happens when you make a mistake, you gain new skills to move throughout the levels and have a memory of what took place in the pervious levels
Single-player and Multi-player
Released by Nintendo on NES
1988
Side scroller
Objective: run through the Mushroom Kingdom to try and save princess Toadstool, while trying to survive Bowser's minions.