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Strategies, Classes, Ranking System, Roles, Characters, Effects &…
Strategies
Attack
Well balanced, DPS, tank and support.
Thrives on chaos, room for mistakes, easily re-adaptable, les coordination needed
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Zoning
Prevent or force enemies to take a specific path.
Temporize so they can't get on point (mini bombs, walls).
Trap the sides so they can only come from one angle (and Bastion waiting for them).
Pick
Flank, grab, or stun an easy target to kill.
Now they're out numbered.
Classes
Hodgepodge
Stationary elements (Traps, Turrets, Plants...)
Tracker
Stick to target with high mobility (Canardator, Razor DotA)
Anti-Tracker
Prevent someone to track you down (Singed)
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Hopper
Pushes you to go to specific areas / objects (Corpsemancer, Globe health bloodmancer, Draven, Ring of focus, Pirate chests, Urgot, Fiora)
Summoner
Spawn minions to fight for him (Necromancer)
Beastmaster
A beast help him in combat. They both fight
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Counter Blocker
Someone who wants to be attacked so he can shield at the perfect moment (Darksiders, Maximo, Fiora)
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Diver
Engage fight by jumping into the enemy team
(Malphite, Gnar)
Grabber
Pull enemies into the team (Blitz, Roadhog)
Bouncer
AA bounce on the ground. No target lock.
(Bomber, Alchemist)
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Roles
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Support
Utility
Help team by doing various things :
- Vision
- Terrain & Zoning
- Diversion
- Initiator (Malphite, Blitz)
Protector
Peel teamates
- Heal & Barrier
- CC, Silence & Mobility
- Tank
- Buff / Debuff (stats)
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Effects & Attributes
- Explode on hit (AOE dam)
- Stats (ms, dam, cd, range, att speed, hp, crit)
- Execute
- Spread (multishot)
- Permanent curse around you (necromancer progression)
- Invulnerable (shield progression)
- Range
- DoT
- Heal
- CC (slow, stun, knock back, bump)
- Pet / Minion / Hodgepodge
- Stealth
- Lifesteal
- Amount of targets at once (Ratchet)
- AOE range and shape
- Skill type & speed change (missile to beam)
- Boost speed, Dash, Teleport
- Blind
- Counter block
- Revive
- Vision
- Frost field around himself (or other elements)
- Slow down enemy projectiles