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2011-2020心流整理 - Coggle Diagram
2011-2020心流整理
網路購物、使用
Flow Experience and Internet Shopping Behavior: Investigating the Moderating Effect of Consumer Characteristics(2011)
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Examining the effect of flow experience on online purchase: A novel approach to the flow theory based on hedonic and utilitarian value(2017)
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Creating e-shopping multisensory flow experience through augmented-reality interactive technology(2017)
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A Comparative Study on the Flow Experience in Web-Based and Text-Based Interaction Environments(2011)
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The benefits and dangers of flow experience in high school students’ internet usage: The role of parental support(2014)
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The impact of restaurant patrons’ flow experience on SNS satisfaction and offline purchase intentions(2018)
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Understanding Consumer Responses to Travel Websites from Online Shopping Value and Flow Experience Perspectives(2014)
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Online experiences: flow theory, measuring online customer experience in e-commerce and managerial implications for the lodging industry(2014)
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Introducing Flow Theory to Explain the Interactive Online Shopping Experience in a Travel Context(2011)
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Experience-involvement, memorability and authenticity: The service provider's effect on tourist experience(2018)
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要素、測量
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Effects of objectifying gaze on female cognitive performance: The role of flow experience and internalization of beauty ideals(2016)
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How we can measure the non-driving-task engagement in automated driving: Comparing flow experience and workload(2017)
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The relationship between self-disgust, guilt, and flow experience among Japanese undergraduates(2013)
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Optimal Experience and Optimal Identity: A Multinational Study of the Associations Between Flow and Social Identity(2016)
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From Flow to Optimal Experience: (Re)Searching the Quality of Subjective Experience Throughout Daily Life(2011)
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遊戲
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Who may be loyal? Personality, flow experience and customer e-loyalty(2012)
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Evaluating students’ learning achievement and flow experience with tablet PCs based on AR and tangible technology in u-learning(2017)
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Evaluating the Impact of Highly Immersive Technologies and Natural Interaction on Player Engagement and Flow Experience in Games(2015)
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“I Feel Present. Therefore, I Experience Flow:” A Structural Equation Modeling Approach to Flow and Presence in Video Games(2011)
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An Investigation of the Exergames Experience with Flow State, Enjoyment, and Physical Fitness(2012)
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學習
The benefits of a challenge: student motivation and flow experience in tablet-PC-game-based learning(2014)
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Is game-based learning better in flow experience and various types of cognitive load than non-game-based learning? Perspective from multimedia and media richness(2017)
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An exploratory study using inexpensive electroencephalography (EEG) to understand flow experience in computer-based instruction(2014)
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Exploring the role of flow experience, learning performance and potential behavior clusters in elementary students' game-based learning(2013)
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Intrinsic motivation of Chinese learning in predicting online learning self-efficacy and flow experience relevant to students’ learning progress(2017)
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Does a Longer Usage Mean Flow Experience? An Evaluation of Learning Experience with Curriculum Sequencing Systems (CSS)(2011)
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Enhancing the Reading Experience through User-Generated Serious Games on the MyGame-4u Platform(2013)
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Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning(2016)
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Experimental Study on Gamification Teaching of Mathematics Classroom Practice Based on Flow Experience(2020)
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運動
How basic need satisfaction and dispositional motives interact in predicting flow experience in sport(2013)
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Gender differences in leisure involvement and flow experience in professional extreme sport activities(2014)
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Flow theory – goal orientation theory: positive experience is related to athlete’s goal orientation(2015)
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The Influence of Leisure Involvement on Flow Experience During Hiking Activity: Using Psychological Commitment as a Mediate Variable(2015)
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The Causal Relationships among Recreational Involvement, Flow Experience, and Well-being for Surfing Activities(2015)
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休閒
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Interacting with the Music Paint Machine: Relating the constructs of flow experience and presence(2012)
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工具:Flow State Scale (Jackson and Eklund, 2004)
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治療、調節
The impact of virtual reality (VR) technology on sport spectators' flow experience and satisfaction(2019)
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Art Therapy's Sweet Spot Between Art, Anxiety, and the Flow Experience(2013)
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Flow Experience During Attentional Training Improves Cognitive Functions in Patients with Traumatic Brain Injury: An Exploratory Case Study(2014)
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The effects of exergaming on balance, gait, technology acceptance and flow experience in people with multiple sclerosis: a randomized controlled trial(2015)
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Burnout Dimensions with Work-Family Conflict Among Hotel Employees: Flow Experience As Mediating Role(2017)
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工作
Flow experience and team performance: The role of team goal commitment and information exchange(2013)
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Investigating International Tourists’ Intention to Revisit Myanmar Based on Need Gratification, Flow Experience and Perceived Risk(2015)
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設備
Mobile banking behavior and flow experience: An integration of utilitarian features, hedonic features and trust(2018)
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Exploring the Weak Association between Flow Experience and Performance in Virtual Environments(2018)
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User Experience in Immersive VR-Based Serious Game: An Application in Highly Automated Driving Training(2019)
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旅遊
Examining the Effect of Tour Guide Performance, Tourist Trust, Tourist Satisfaction, and Flow Experience on Tourists' Shopping Behavior(2012)
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休閒活動
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The effects of autonomy-supportive and controlling teaching behaviour in biology lessons with primary and secondary experiences on students’ intrinsic motivation and flow-experience(2015)
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