Start

Print: the bell rings and it's time to go to class. You look around your desk at the schedule, laptop, pencil case and cup of coffee. What do you do?

Player chooses to read the schedule

Print: information on class times, year levels and room locations

Player picks up laptop, pencil case and cup of coffee (added to inventory)

Player moves to relevant classroom

Player writes on whiteboard using marker from pencil case (selected from inventory)

End, player successfully teaches class

Stays in the office too long

Principal comes and asks why you aren't in class

You lie to principal about what day it is

They don't believe you, and you are fired

They believe you and you get out of teaching the class

Player goes to class without taking anything

Player cannot write on the board or project their laptop. The class ends and students did not learn anything.

Player goes to class, without checking schedule

Print: player is lost

Player asks for directions

Player can't find class and is fired for not doing their job

You are fired

If

elif

elif

If

else

Player does not ask for directions

Player continues looking

For 3 loops

If loop count exceeds 3

Did the player pick up the correct equipment

If yes

Player cannot write on the board or project their laptop. The class ends and students did not learn anything.

You are fired

else

While still in office

else