Start
Print: the bell rings and it's time to go to class. You look around your desk at the schedule, laptop, pencil case and cup of coffee. What do you do?
Player chooses to read the schedule
Print: information on class times, year levels and room locations
Player picks up laptop, pencil case and cup of coffee (added to inventory)
Player moves to relevant classroom
Player writes on whiteboard using marker from pencil case (selected from inventory)
End, player successfully teaches class
Stays in the office too long
Principal comes and asks why you aren't in class
You lie to principal about what day it is
They don't believe you, and you are fired
They believe you and you get out of teaching the class
Player goes to class without taking anything
Player cannot write on the board or project their laptop. The class ends and students did not learn anything.
Player goes to class, without checking schedule
Print: player is lost
Player asks for directions
Player can't find class and is fired for not doing their job
You are fired
If
elif
elif
If
else
Player does not ask for directions
Player continues looking
For 3 loops
If loop count exceeds 3
Did the player pick up the correct equipment
If yes
Player cannot write on the board or project their laptop. The class ends and students did not learn anything.
You are fired
else
While still in office
else