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Areas in game development and how they are used - Coggle Diagram
Areas in game development and how they are used
Visual production (Graphics)
assets
objects
characters
terrain
textures
3D
bit-mapping
blocking out
unwrapping
ambient occlusion
2D
tile mapping
pixel art
sketches
perspective shading
Interactivity
peripheral
mouse
keyboard
wired/ wireless controller
motion sensor
touch screen
microphone/ headset
drawing tablet
in-game
user interface
main menu/ pause menu
controls
scoreboard/ statistics
icons
inventory
pick-ups/ items
doors/ entrances/ exits
players/ NPCs
friendly
neutral
enemy
Sound
immersion
collision/ movement
projectiles
arrow
spear
bullet
acid
melee attacking
hammer
axe
kicking/ punching
sword
footsteps
jumping
walking
running
evoking emotion
excitement
fear
happiness
sadness
dramatic effect
ambience
instrumental
environments
suburban
vehicles
sirens
people
forest/ jungle
creek
trees
tundra
avalanche
space
eerie planet/ alien sounds
weather
rain
wind
thunder
animals
birds
dogs/ wolves
cats
insects
music
instruments
guitar (electric/ acoustic)/
violin/ cello/ banjo/ ukelele/ harp
flute/ recorder/ clarinet/ harmonica/ trumpet/ trombone/ saxophone
piano/ organ/ keyboard
drums (bass/ snare)/ cymbals/ maracas/ triangle/ tambourine