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Geomancer, These are ailments - Coggle Diagram
Geomancer
Powers
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Keep attacks for now, just modify everything else. This includes specials and ultras
Pickups
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Spells: two slots, deal with it (Found rather than reward?)
Fire
Fireball - Thrown projectile with arc
Combustion - Close range burst
Mine - Place a floating mine that explodes on impact
Magic
Orbs - Orbit player and burst on contact with enemies
Beam - Pierce through enemies, less damage per enemy
Reflect - Reflect projectiles back to the enemy
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Player Control
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Base Movement
Single Roll on ~20f timer
Double Jump, invincible
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