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Super Cube Game Logic - Coggle Diagram
Super Cube Game Logic
World Data class(game object)
total Levels(int)
enemies Speed(float)
Enemy Prefabs Array
levelEnemyWillAppear(int)
Level Manager
Destroy Level
destroy previous level
unassign varibles before self destruct
level ID
keeps track of current level
Game Manager
Attributes
kills to next level
score to next level
current level
beginning of game init set to 1
Level life Cycle - Explaination
create new level
Reassign objects
player positions
Enemy Spawns
new instance of level - pass in Level Data
Destroy previous level
TotalPlatforms in world (int)
World Complete(bool)
if world is complete go to main menu
level progression enum
go by kill or score