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BYS COHORT DATA (MINDSETS (What can you tell me about your favourite game…
BYS COHORT DATA
MINDSETS
What can you tell me about your favourite game character?
good player
works as a unit
fast
hot
adventurous
aggressive
drug addict
old
spiritual
quick
chill
dangerous
rich
funny
horny
good sense of smell
strong
reslience
sexy, good with the ladies
majestic
helpful
brave
predator
captain
smart
god
witty
super soldier
powerful
intelligent
dragon born
creative
gay
artistic
kind
social
elegant
nice bum and tits
violent
small, slender, attractive
stealth
building skills
special powers
playful
skilful
stocky strong
problem solver
has diabetes
suicidal
straight
traumatised
underaged
goes to counselling
music lover
feminine body
destroys evil
goes on missions
young
goes to strip clubs
middle aged
concentrated
depressed
yoga instructor
multicultural
bisexual
SUPPORT
good at fighting
good looking
true blue
LEADERSHIP
SUPER HERO
AGGRESSION
SEXUALITY
APPEARANCE
RELATIONSHIPS
How would you describe the types of people you hang out with?
street
loyal
sporty
fun
well mannered
risk takers
supportive
understanding
walk dog together
morning swim or run
whale watch
engineering
building
climb trees
skate, surf
hiking camping
smoke
drifts around streets
fighting
smart asses
drunks
writing music
sex
self defense
eating
boxing, kupawera, self defense, doofing
dancing
poor
gay
tired
sad, depressed
selfless
gamers
have your back
vegans
caring
responsible
forgiving
sharing
drugs
respectful
sexuality
chilled out
wingman
trouble makers
units
SEXUAL IDENTITY
CONNECT THROUGH DOING
THE UNIT - LOYAL, RESPECTFUL, CARING
RISK
BEHAVIOURS
What skills are needed to be good at your favourite game?
quick
talking, hitting, throwing
eye hand coordination
strategy
exercised fingers
multi-tasking
quick thinking
timing
throwing
fit
agile
KINISTHETIC INTELLIGENCE
strength
patience
fast
accuracy
aim
knowledge
practice
smart casting
know the rules
determination
balance
stamina
fitness
prediction
problem solving
directional sound
ability to share
communication
awareness of surroundings
teamwork
recoil control
game sense
reflexes
time management
having the right set up
precise aim
resource management
reaction time
focus
intelligence
energy
strength
muscle memory
steady and calm
online socialising skills
good memory
endurance
speed
imagination
passion
will and self belief
be coachable
EMOTIONAL INTELLIGENCE
COGNITIVE INTELLIGENCE
RESILIENCE
ORGANISED
CREATIVE INTELLIGENCE
SYSTEMS
How would you design school to work for you?
more hands on
more art
more off campus programs
less teachers
cooking kitchen
Theatre
wood Work
equiptment
Driving courses
mountain bike track
go cart track
game rooms
outlet shopping centre
mix up curriculum
gym
swimming pool
no homework
cricket field
sport
better canteen
fishing
more practical
school camp
more facilitaties
less writing
learning what's need for out of school
more excursions
more freedom
less days
rewards for good
fewer assignments
more classes
less books more computers
more practical science
PHYSICAL ACTIVITY
3 libraries
support for those with disabilities
more elective time
start later
updated systems
relevant learning topics
no pointless punishment; less punishment
more respect btwn teachers and students
mixed years
relaxed environment
intelligent teachers
open minded
learning support
one-on-one learning
understanding counsellors
happier environment
how to manage money and relationships
more creative learning
smaller classes
more choice
better student help
enthusiastic teachers
interschool sport
career opportunities
no uniform
shorter more compact days
eftpos at canteens
students get to choose their teachers
MODERN INFRASTRUCTURE
CHOICE
SELF DIRECTED, PROJECT BASED LEARNING
MENTORING SUPPORT
INDIVIDUAL AGENCY
MUTUALITY